For seventeen-year-old Janie, getting sucked into other people's dreams is getting old. Especially the falling dreams, the naked-but-nobody-notices dreams, and the sex-crazed dreams. Janie's seen enough fantasy booty to last her a lifetime.
She can't tell anybody about what she does -- they'd never believe her, or worse, they'd think she's a freak. So Janie lives on the fringe, cursed with an ability she doesn't want and can't control.
Then she falls into a gruesome nightmare, one that chills her to the bone. For the first time, Janie is more than a witness to someone else's twisted psyche. She is a participant....
Why should being murdered keep a girl from living it up a little? When Jerry Powell inherits a torn, bloodstained book of poetry he has no idea that it contains the soul of Anastasia Romanova; but when he accidentally awakens her ghost, he discovers that death hasn’t dulled her sense of mischief and joy for life. Between driving across the continent to start a new job in a new city, fending off a shady Russian antiquities collector, and ignoring his worsening migraines, Jerry doesn’t have time to cope with his undead royal houseguest. Unfortunately for him, time isn’t on Jerry’s side.
The first time in a science fiction and fantasy collection that the Jewish People—and the richness of their particular points of view—appear without a mask. A showpiece of Jewish wit, culture, and lore, blending humor and sadness, cynicism and faith.
Brian McClellan, author of the acclaimed Powder Mage series, introduces a new universe, new armies, and new monsters in War Cry
Teado is a Changer, a shape-shifting military asset trained to win wars. His platoon has been stationed in the Bavares high plains for years, stranded. As they ration supplies and scan the airwaves for news, any news, their numbers dwindle. He’s not sure how much time they have left.
Desperate and starving, armed with aging, faulting equipment, the team jumps at the chance for a risky resupply mission, even if it means not all of them might come. What they discover could change the course of the war.
At the Publisher’s request, this title is being sold without Digital Rights Management Software (DRM) applied.
New York Times and Wall Street Journal best-selling author. Gritty urban fantasy set in an alternate noir 1930s. A tough P.I. battles an interdimensional monster that wants to suck magic power out of the world. Sequel to Hard Magic and Spellbound. Book Three in the Grimnoir Chronicles.
Only a handful of people in the world know that mankinds magic comes from a living creature, and it is a refugee from another universe. The Power showed up herein the 1850s because it was running from something. Now it is 1933, and the Powers hiding place has been discovered by a killer.
It is a predator that eats magic and leaves destroyed worlds in its wake. Earth is next.
Former private eye, Jake Sullivan, knows the score. The problem is hardly anyone believes him. The worlds most capable Active, Faye Vierra, could back him up,but she is hiding from the forces that think she is too dangerous to let live.So Jake has put together a ragtag crew of airship pirates and Grimnoir knights,and set out on a suicide mission to stop the predator before it is too late.
The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people and their home. So begins a spectacular saga of power and sacrifice in which war has many faces, and everyone fights for something.
In the world of Draenor, the strong and fiercely independent Frostwolf Clan are faced with increasingly harsh winters and thinning herds. When Gul’dan, a mysterious outsider, arrives in Frostfire Ridge offering word of new hunting lands, Durotan, the Clan’s chieftain, must make an impossible decision: abandon the territory, pride and traditions of his people, or lead them into the unknown.
An original tale of survival, conflict and magic that leads directly into the events of Warcraft, an epic adventure from Legendary Pictures and Universal Pictures, based on Blizzard Entertainment’s global phenomenon.
In the world of Draenor, the strong and fiercely independent Frostwolf Clan are faced with increasingly harsh winters and thinning herds. When Gul’dan, a mysterious outsider, arrives in Frostfire Ridge offering word of new hunting lands, Durotan, the Clan’s chieftain, must make an impossible decision: abandon the territory, pride and traditions of his people, or lead them into the unknown.
An original tale of survival, conflict and magic that leads directly into the events of Warcraft, an epic adventure from Legendary Pictures and Universal Pictures, based on Blizzard Entertainment’s global phenomenon.
The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people and their home. So begins a spectacular saga of power and sacrifice in which war has many faces, and everyone fights for something.
Die friedliche Welt Azeroth sieht sich plötzlich am Rande eines verheerenden Krieges, als ihre Ländereien von bislang unbekannten und furchteinflößenden Gegnern bedroht werden. Bei den Fremden handelt es sich um Orcs, die ihrer sterbenden Heimat den Rücken gekehrt haben, um neue Lebensräume zu erobern. Als sich ein Portal öffnet, das beide Welten verbindet, prallt eine Armee, die den sicheren Untergang vor Augen hat, auf ein Heer von zu allem entschlossenen Verteidigern. Das Schicksal ganzer Völker liegt nun in den Händen zweier Helden, die unterschiedlicher nicht sein könnten. Der Beginn einer epischen Saga über Macht und Opferbereitschaft, in der der Krieg viele Gesichter hat und eine Niederlage keine Option ist …
Все началось примерно семнадцать тысяч лет назад, когда в мире появились Древние. Неведомые и могучие существа, решившие, что нашли неплохое местечко для жизни. Они повелевали пространством и, возможно, временем. Были способны творить жизнь и вообще больше всего напоминали богов. Освоившись на новом месте, они начали создавать разумных существ себе в помощники.
Однако идиллия созидания была нарушена Силами Хаоса, пожелавшими уничтожить молодой мир. Голодный и алчный, Хаос ринулся в материальный мир, сметая все на своем пути. И когда казалось, что все потеряно, силы порядка все-таки вырвали победу из лап Хаоса, заперев его путь в этот мир.
После этого разумным расам пришлось приспосабливаться к новым реалиям — Хаос, пускай и запертый, продолжал влиять, порабощать и изменять.
Однако столетия сменяли друг друга, старые раны мало-помалу заживали, эльфы, гномы, люди и прочие творения Древних знакомились друг с другом и худо-бедно учились жить вместе.
Это уже не были золотые века под защитой Древних. Войны сменяли одна другую, и кровь щедро лилась на землю, однако после кошмара Хаоса даже такое существование воспринималось, как благо.
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