Данный текст представляет собой мою попытку литературной обработки визуальной новеллы «Katawa Shoujo». Я постараюсь, чтобы получилось достаточно читабельно. Ну и не убегать в сторону от сюжета. Сами понимаете, тут адаптирован только один рут из возможных…
Nel 2044 gli Stati Uniti stanno andando in pezzi. I fondi federali per le basi militari sono ridotti al punto che l’aeronautica americana deruba gli automobilisti sulle autostrade. L’ingegneria genetica si evolve senza alcuna regola, e vaste fasce di popolazione sono diventate tribù nomadi che vagano su mezzi di trasporto a basso costo, supportate da una tecnologia in totale decadenza. I cinesi hanno superato gli USA nel controllo delle reti globali e hanno messo on line i software americani dichiarandoli liberi e a disposizione di tutti. L’effetto serra ha scaldato il clima, i poli si stanno sciogliendo e la guerra fredda è ricominciata contro un’Olanda minacciata dalle acque. Su questo sfondo si muove Oscar Valparaiso, un improbabile eroe con un grosso scheletro nell’armadio. Oscar è un professionista della politica, e con l’aiuto della neuroIoga Greta Penninger cercherà di ostacolare i piani di un senatore ossessionato dalla manipolazione genetica. Assieme i due vogliono scatenare la nuova Rivoluzione, ricordando all’America le neglette utopie di libertà e uguaglianza.
In this uneven sequel to Ballantyne's Recursion, humans can live on as digital clones or "personality constructs" of themselves, leading multiple lives in the numerous matrices of 23rd-century cyberspace and enjoying equal rights with their physical compatriots. Like the first series entry, this novel interweaves several story lines concerning the dubious existence of an omnipotent artificial intelligence known as the Watcher, who controls the Environmental Agency, the organization in charge of all aspects of the digital and physical worlds. With the help of a geisha-garbed agent (and her numerous digital clones), a woman seeks asylum from a cyberspace killer determined to repeatedly torture and murder her digital incarnations. Meanwhile, on a remote planet in the physical world, a social worker investigates a series of artificial intelligence suicides that may hold apocalyptic implications. Though Ballantyne writes with engaging authority about high-concept technological novelties, the three protagonists often come across as self-parodies, spouting clumsy and predictable exposition that grinds the tale to a halt during what would otherwise have been memorable climaxes. This is a shame, because the inventive plot, which interweaves such staples of the genre as dilemmas of free will, memory and identity, contains enough mind-bending twists and double-crosses to satisfy most cyberpunk fans.
After rescue from a trap set at work, Helen is displaced in time. She is now a personality construct, or PC. Her caseworker, Judy, tells her that PCs have the same rights as atomic humans but that for the past 70 years, Helen has been running illegally on the Private Network for the pleasure of customers playing powergames. Helen vows to help Judy hunt down the head of the Private Network. Meanwhile, Justinian, a therapist for troubled PCs, is assigned to an extragalactic world where a several AIs have committed suicide for no apparent reason. It's a strange world of Schroedinger boxes, which become fixed in location only when someone looks at them, and unbreakable black velvet bands, which appear out of nowhere and shrink away to nothing. As Helen and Judy discover Private Network secrets, and Justinian slowly unravels the ever-stranger AI suicides mystery, their stories converge upon a terrifying conspiracy to hide the truth of an outer universe. Ballantyne's pacing and world-building skills make this all engaging and a bit creepy. Regina Schroeder
Кажется, это очень весело – быть космическим пиратом? Грабить корабли, искать клады на затерянных астероидах, драться на дуэлях. Достаточно быть смелым, сильным, ловким и хитрым – и всё, богатство и приключения обеспечены. Но за всё нужно платить, и смерть – далеко не худшее, чем можно расплатиться за мечты.
2548. Десять лет назад ради повышения прибыли картель промышленников уничтожил населённую планету. Тогда им помогли инфернальные существа – демоны. «Если нас вызовут снова – вы все умрёте», – сказали тогда демоны. С того времени трусливые и жадные торговцы охраняли эту тайну. Но с каждым годом это всё сложнее и сложнее…
В поисках родителей безымянный странник путешествует от планеты к планете. Но найти их – это не самое сложное испытание. Иногда, чтобы жить – нужно создать легенду. Иногда нужно понять, что война – это эхо мира. И всегда – всегда – мы убиваем то, что любим больше всего.
Turner, mercenaire, « aide » les transfuges des multinationales à déserter leur poste. Cette fois, il a pour mission de récupérer le cerveau de la biotechnologie de Mass-Neotek.
Marly, acheteuse d’art à Paris, est engagée par un milliardaire excentrique afin de retrouver l’origine de mystérieuses et fascinantes créations apparues subitement sur le marché.
Bobby, ou Comte Zéro, jeune et intrépide pirate de logiciel, opère dans les faubourgs de la Conurb. Il va se laisser entraîner par sa curiosité dans les dédales du cyberspace.
Le cyberspace, c’est l’univers artificiel des réseaux informatiques, le monde qui était déjà celui de Neuromancien. Et c’est là que leurs destins vont se croiser. Mais ils ne seront pas les seuls.
La historia tiene lugar 8 años después de lo sucedido en 'Neuromante'. Turner, un mercenario profesional, es encargado de la extracción del científico Mitchel de la empresa Maas para llevarlo a la competencia, la Hosaka, otra empresa de investigación de biochips. Al mismo tiempo, Marly, una marchante de arte caída en desgracia, es contratada por un excéntrico y misterioso multimillonario, Josef Virek, para encontrar al autor de una serie de obras de arte. Para cerrar el círculo, en Barrytown, cerca de los Proyectos, Bobby Newmark, alias Conde Cero, experimenta un Wilson que casi lo mata al conectar en la matriz usando un bioware prestado por Dos-por-Dia, un traficante de soft de los Proyectos.
Amazon.com
Turner, corporate mercenary, wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him for a mission more dangerous than the one he's recovering from: Maas-Neotek's chief of R&D is defecting. Turner is the one assigned to get him out intact, along with the biochip he's perfected. But this proves to be of supreme interest to certain other parties–some of whom aren't remotely human.
Bobby Newmark is entirely human: a rustbelt data-hustler totally unprepared for what comes his way when the defection triggers war in cyberspace. With voodoo on the Net and a price on his head, Newmark thinks he's only trying to get out alive. A stylish, streetsmart, frighteningly probable parable of the future and sequel to Neuromancer.
From Publishers Weekly
Gibson's first novel, Neuromancer, was greeted with hosannas and showered with awards. This second book, set in the same universe, again offers a faddish, glitzy surface not unlike that of Miami Vice. Gibson's central image is the shadow boxes constructed by the artist Joseph Cornell, collections of seemingly unrelated objects whose juxtaposition creates a new impression. In the same fashion, the novel has three protagonists, each of whom is putting together jigsaw clues in pursuit of his separate goal. The corporate headhunter, the art dealer and the computer hacker all find themselves being manipulatedjust as the author contrives to have their paths converge. This book is less appealing and less verbally skillful than Gibson's first novel, dense and dour as that was, but readers who liked that one will want to see this as well.
Copyright 1986 Reed Business Information, Inc.
Locus
A vividly imagined future.
Bruce Sterling
William Gibson's prose, astonishing in its clarity and skill, becomes high-tech electric poetry.
Ingram
Enter the world of a terrifying high-tech future gone awry, a world where computer chips are implanted directly into the brain of a child, where artists hide underground like hunted prey, and where a new force has invaded Earth's Computer Matrix–a force that's playing for keeps . . . Count Zero Interrupt. Count Zero is the sequel to the award-winning novel, Neuromancer. HC: Arbor House.
Download Description
"Turner, corporate mercenary, wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him for a mission more dangerous than the one he's recovering from: Maas-Neotek's chief of R&D is defecting. Turner is the one assigned to get him out intact, along with the biochip he's perfected. But this proves to be of supreme interest to certain other parties–some of whom aren't remotely human. Bobby Newmark is entirely human: a rustbelt data-hustler totally unprepared for what comes his way when the defection triggers war in cyberspace. With voodoo on the Net and a price on his head, Newmark thinks he's only trying to get out alive. Until he meets the angel. A stylish, streetsmart, frighteningly probable parable of the future. " – This text refers to the Digital edition.
Он может удалить любую информацию. Но станет ли он это делать, если вмешается её величество любовь.
[b]З.Ы. Автор почему-то заявила жанры книги как "Фэнтези, Любовный роман, Сказки…"[/b]
El Budayén, los bajos fondos de una ciudad árabe anónima, está construido al lado del cementerio, y quien se interna en sus callejones lo hace consciente del peligro que corre: ni sus habitantes —prostitutas, proxenetas y traficantes de drogas— ni la policía se preocupan demasiado si un desconocido aparece acuchillado y tirado en la esquina.
Tal es el ambiente en el que se ha criado Marîd Audran, un hombretón que nunca ha necesitado llevar armas y que es respetado en su independencia.
Pero nadie podría haber imaginado la pesadilla en la que se convertiría su vida después de que un extraño muriera asesinado por alguien conectado a un módulo de James Bond…
Una novela vertiginosa, en la que se dan cita los logros de la informática, la novela negra y la ciencia ficción.
Classic Cyberpunk with some refreshing twists
Set in a dystopian future, humanity has escaped the decaying physical landscape of Earth by transferring its collective conciseness into the digital world known as the Cyberside. Though designed to be a utopia, the Cyberside has quickly devolved into a chaotic, dangerous digital landscape. The story follows two main characters: a monster hunter, James Reynolds, and an “information vampire”, Matilda. James has lived his entire life in the Cyberside as his stoic, no-nonsense persona, “Taciturn.” Matilda, on the other hand, is a frenzied bundle of emotions and desires.
Originally hired to eliminate the Matilda, James finds himself at the center of a diabolical conspiracy. Together they will journey to reload the supervising AI System and unveil the mystery behind its original architecture.
A world to explore, a message to consider…
Cyberside is a science fiction novel that explores human emotions. Written with a focus on characters as much as technology, Cyberside is an allegorical take on the role of progress and technology in the modern world; while focusing on recapturing humanity in an otherwise cold, often inhuman landscape. It’s a journey through the tech ridden world of the Cyberside through the eyes of two disparate characters thrust into an adventure together.
A love letter to our favorites
Both Aleksey and Bert are video game professionals, technology geeks, and committed gamers with more than 20 years of the experience in narrative direction. Be ready to spot hints, nods, and Easter Eggs to the games, movies and TV series that have help shaped their creative tastes.